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  <title>Jonathan Gompels</title>
  <link>https://jonogitty.com/</link>
  <description>Writing by Jonathan Gompels</description>
  <language>en-gb</language>
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    <title>Why the PS3&#39;s Cell processor predicted AI agent orchestration</title>
    <link>https://jonogitty.com/writing/why-the-ps3s-cell-processor-predicted-ai-agent-orchestration/</link>
    <guid>https://jonogitty.com/writing/why-the-ps3s-cell-processor-predicted-ai-agent-orchestration/</guid>
    <pubDate>Fri, 07 Aug 2026 00:00:00 GMT</pubDate>
    <description>Most multi-agent AI systems do not fail because the models are not clever enough. They fail on dispatch — and a games console from 2006 already showed us exactly how.</description>
  </item>
  <item>
    <title>What we pitched at IdeaFest, and why we then threw it away</title>
    <link>https://jonogitty.com/writing/ideafest-what-we-pitched/</link>
    <guid>https://jonogitty.com/writing/ideafest-what-we-pitched/</guid>
    <pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate>
    <description>Top ten of thirty-odd teams with a model for making board games: prototype free in the browser, let players shape it, only manufacture what is already proven. Four months later we vaulted the games. The model worked exactly as designed.</description>
  </item>
  <item>
    <title>AI Orchestrate: the journey so far</title>
    <link>https://jonogitty.com/writing/ai-orchestrator-journey/</link>
    <guid>https://jonogitty.com/writing/ai-orchestrator-journey/</guid>
    <pubDate>Sat, 14 Feb 2026 00:00:00 GMT</pubDate>
    <description>Two million lines of code, three operating systems, and one wake-up call. How trying to give an AI control of my computer turned into caring about audit trails instead.</description>
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